Constructors

Properties

cameraState: {
    center: any;
    distance: number;
    eye: Float32Array<ArrayBuffer>;
    phi: any;
    projection: mat4;
    theta: any;
    up: Float32Array<any>;
    view: mat4;
}
ddistance: number
dphi: number
dtheta: number
front: Float32Array<ArrayBuffer>
maxDistance: number
minDistance: number
right: Float32Array<ArrayBuffer>

Methods

  • Returns {
        distance: number;
        eye: Float32Array<ArrayBuffer>;
        projection: mat4;
        view: mat4;
    }